The Free Legion
What is left of the old armies, volunteers and mercenaries who want Aurium to belong to everyone. Olive green, orange bands.
A free military strategy game for PC · Open beta
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v2.42.0 · ~116 MB · © Cool Web Design SRL
01 // The setting
A rain of meteorites hit the continent of Varkan. Out of the craters came Aurium, a crystal that gives almost endless energy. The old countries fell apart and the continent broke into territories held by rival armies, each fighting for every deposit.
What is left of the old armies, volunteers and mercenaries who want Aurium to belong to everyone. Olive green, orange bands.
General Kragov's disciplined army wants all of the crystal for itself. Steel blue, red bands. The same troops under another flag.
02 // Choose a battle
Your base is home. Every battle starts from it and comes back to it. Battles pay dollars, dollars raise your base.

Pick another commander's base on the war map. Choose up to six kinds of troops and a deck of cards, drive the convoy to the front and send your soldiers in by hand, paying supplies for each.

Your base is attacked wave after wave, without end and ever harder. Twenty waves are written by hand; from wave 20 the Dominion sends its best troops under captains who rise in rank.

Your base fights on its own: the barracks send their troops and the headquarters sends scouts. You play the commander cards, earned from the enemies that fall.

A friendly fight between two friends, base against base, on a field that stretches between them. A running score of wins, losses and draws.

When another commander attacks your base while you're in the game, an alarm rings. Join the defense as it happens; GENERAL ATTACK sends your whole garrison forward. Once a day the Dominion may also strike on its own.
03 // Day, night & weather
Day and night follow the real hour, and the sun crosses the sky with your clock. After dark your battles are fought at night, and your base waits lit: a lamp over every door, fires in drums.
// The front's clock
Real hour
Day & nightby the hour in Romania
The sun rises later in winter and sets later in summer, as it does in Romania. The night deepens until midnight, stays darkest until five, then pales toward sunrise. Raids, sieges and duels set by the server keep Bucharest's hour; a battle you start keeps your PC's.
Clear
The sun follows your clock: low and warm in the morning, high at noon, golden from the side at sunset, with long shadows. Cloud shadows drift across the field.
Rain
It starts as a drizzle and grows, slanting in the wind. Puddles fill the ruts, and in a storm lightning strikes where you look, with real thunder.
Fog
A bank of fog two metres deep lies on the field, and the troops wade into it to the waist.
Snow
The field whitens as it falls, and the snow settles on the trees, the roofs and the helmets.
Night
Beyond it the enemy shows only as a red silhouette, on the field and on the radar: you know something is coming, not what.
Where your base stands decides the sky
Varkan Plains
Mostly clear: open fights, no surprises.
Eastern Marshes
Rain in half the battles, and the rain slows the troops attacking you.
Valley of Mists
Fog in half the battles: snipers and towers see less.
Frozen North
Snow lies on the ground, and it never rains.
04 // The war map
Other players' bases and the Dominion's camps share the island, side by side. Pick a target, read its defense and garrison, and go. Follow the six markers round the map, or tap one to stop on it.
Your base holds its own territory on the island. Every battle starts here and comes back here.
Three stars per base: bring down the headquarters to win, every building before it for all three. New stars on the map pay gold.
Your friends are marked on the map, ready for a friendly attack.
No target in mind? Let the game pick a base for you.
Each front counts the stars you hold and the dollars still to win.
Some bases stay locked until your headquarters grows strong enough to face them.
Marker 1 of 6
05 // Your base
Place every building yourself, anywhere in your half of the field, turned as you like. Walls snap end to end; the enemy walks around them by any open path and breaks through the weakest one only if you close the base off.
Wall tiers
Tear down an upgraded building and every dollar and all the Intel put into it come back.


06 // The army
One barracks trains them all: its level opens each kind, and you raise each troop in it. Up to six kinds ride the convoy to the front.
Unit file · 01
Cheap and good in numbers. Comes in a squad of four.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 02
Slow and hard to stop. Holds the line and mows down the groups that come close.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 03
Fires from far away, lying prone in his ghillie. His bullet goes through a line of soldiers.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 04
Fires grenades from a drum launcher, over walls and sandbags. Good against soldiers bunched together.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 05
Strong against vehicles and bunkers. His blast throws soldiers into the air.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 06
Walks with the group and heals the wounded.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 07
The group’s officer: the troops around him move faster and fight better. He comes out of the headquarters, one at a time.
Rises with your level: Major at 10, Colonel at 15, General at 20, Veteran at 25.
Unit file · 08
Three elite fighters with scoped carbines. Short bursts, fast on their feet.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 09
Armored, with twin tanks that burst when he falls. Reaches 14 m; men on fire run from him.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 10
A chemist with a sprayer: poison that hurts after the last puff, reaching 15 m. In his suit and mask he does not catch fire.
Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.
Unit file · 11
When the enemy strikes from the sky or its artillery fires, he calls GET DOWN!: 7 in 10 of his men within 9 m dive aside and take 30% less.
Goes with attacks only; raised in the barracks like the rest.
The barracks, level by level
Up to level 15. A second barracks at headquarters 10, a third at 20.
Rifleman, Machine gunner
Recruits’ camp
Sniper
Grenadier
RPG soldier, Medic
Spotter
Field barracks
Special forces
Flamethrower
Gas trooper
×2 troops at once
Fortified barracks
Every level counts to here
×2.5 troops at once
Elite barracks
In defense the barracks sends every troop it opens, each holding its post or attacking, as you set it. Each level up to 15 sends them sooner.
07 // The tech tree
At the headquarters, under TECHNOLOGIES. Each is researched once, with Intel and dollars, and works for good. The tree opens once you build the research center.
Economy
+10% dollars from battles
Researched
Army
Economy
Defense
08 // Commander cards
Cards cost no supplies. Bring a deck to the attack; on defense, earn them from the enemies you bring down. Cards that come by plane can be shot down by flak.
Rockets on the spot you point at, breaking towers before your troops arrive.
A flag where your troops gather, then strike all at once.
A green cross that heals the soldiers around it.
Mines the enemy cannot see.
Paratroopers landed over walls. Good against a maze base.
Every troop shoots at the building you point at.
One big bomb from the air.
A plane's pass along a line of fire.
Thrown by your nearest soldier: ten seconds of smoke. Only the watchtower sniper aims through it.
A rally point for your whole army, garrison included.
09 // The economy
Three resources, each with its job. Battles pay the first two; gold is the rare one.
For building
For research
The rare one
The research center’s Intel, by its level
It makes Intel every hour and holds up to 8 hours of it, 12 with the Vault. Collect it from its menu, or tap the blue +N on your top bar. Tear down an upgraded building and the Intel in it comes back.

10 // The commander’s road
Experience from every battle raises your commander level, up to 50, through eleven ranks. Each level unlocks troops, cards or build points and pays Intel, 5 times the level; past level 20 it pays dollars too.
Level 20 · dollars on every level from here
The captain’s promotions
11 // New on the front
What the last updates brought. The game updates itself; every patch note is on its own page, and the roadmap says what comes next.
A new name, the same game and account: your base, saves and gold are where you left them. A new opening: a machine gun shoots out TROOPSTORM and lightning strikes the TS emblem.
Fifteen technologies at the headquarters, in a hexagonal network you drag, scroll and zoom: gold when researched, steel when ready, iron when locked.
One building trains every troop. Its level opens them, every level counts up to 15, and each troop holds or attacks in defense. GENERAL ATTACK in a live defense.
Intel, the research resource, made by the research center every hour. Aurium is now gold, and gold buys looks and Intel.
The sun follows your clock, with long shadows at sunset. Lightning strikes where you look, with real thunder, and your base is lit at night.
The Spotter calls GET DOWN!, the Veteran is the captain’s fifth rank, and your nearest soldier throws the smoke grenade by hand.
Oil and tanks: an oil rig, a tank factory and tanks (Drilling in the tree prepares it). Then the doctrines of headquarters 25, at the ends of the tree.
Every battle that pays is replayed and verified. No cheated stars on the map.
A sign-in from a new device is announced in the game. “It wasn't me” signs it out everywhere else.
The Online world needs just a name and a password. Your base lives on the server.
Free for Windows 10 and 11. Build tonight, storm a base before bed.