TROOPSTORM
v2.42.0The road to level 100, Intel from the research center, a smoother phone menuWHAT’S NEW ›

TROOPSTORM BUILD YOUR BASE · STORM THEIRS

Welcome to the battlefield, commander!

A free military strategy game for PC · Open beta

DOWNLOAD FOR PC

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v2.42.0 · ~116 MB · © Cool Web Design SRL

Troop kinds
11
Technologies
15
Commander cards
10
Commander levels
50
Kinds of weather
4

01 // The setting

Twenty years after the meteorites.

A rain of meteorites hit the continent of Varkan. Out of the craters came Aurium, a crystal that gives almost endless energy. The old countries fell apart and the continent broke into territories held by rival armies, each fighting for every deposit.

A Free Legion squad massed at a rally point beside its bunkers
You command

The Free Legion

What is left of the old armies, volunteers and mercenaries who want Aurium to belong to everyone. Olive green, orange bands.

Iron Dominion troops coming at a base through smoke and fire
Against you

The Iron Dominion

General Kragov's disciplined army wants all of the crystal for itself. Steel blue, red bands. The same troops under another flag.

02 // Choose a battle

Five ways to fight.

Your base is home. Every battle starts from it and comes back to it. Battles pay dollars, dollars raise your base.

The war map: the players' bases and the Dominion's, territory by territory
War map · PvP

Attack a base

Pick another commander's base on the war map. Choose up to six kinds of troops and a deck of cards, drive the convoy to the front and send your soldiers in by hand, paying supplies for each.

  • Up to 6 troop kinds
  • Destroy the HQ to win
  • Every building = 3 stars

03 // Day, night & weather

The war keeps Romania's clock.

Day and night follow the real hour, and the sun crosses the sky with your clock. After dark your battles are fought at night, and your base waits lit: a lamp over every door, fires in drums.

A battle at night: searchlights over the field, a tank burning behind the barbed wire, the Legion behind its sandbags
Night · 24 m of sight

// The front's clock

Real hour

Day & nightby the hour in Romania

Sunrise
—
Sunset
—
Twilight
30 min

The sun rises later in winter and sets later in summer, as it does in Romania. The night deepens until midnight, stays darkest until five, then pales toward sunrise. Raids, sieges and duels set by the server keep Bucharest's hour; a battle you start keeps your PC's.

  • Clear

    Sun and shadows

    • 100%speed and range

    The sun follows your clock: low and warm in the morning, high at noon, golden from the side at sunset, with long shadows. Cloud shadows drift across the field.

  • Rain

    Rain

    • −15%infantry speed
    • −30%vehicle speed

    It starts as a drizzle and grows, slanting in the wind. Puddles fill the ruts, and in a storm lightning strikes where you look, with real thunder.

  • Fog

    Fog

    • −40%range for snipers and long guns
    • −10%for every other gun

    A bank of fog two metres deep lies on the field, and the troops wade into it to the waist.

  • Snow

    Snow

    • −10%speed for everyone
    • −20%range for snipers and long guns, −5% for the rest

    The field whitens as it falls, and the snow settles on the trees, the roofs and the helmets.

  • Night

    Night

    • 24 mthe farthest anyone fires

    Beyond it the enemy shows only as a red silhouette, on the field and on the radar: you know something is coming, not what.

Where your base stands decides the sky

  • Varkan Plains

    Mostly clear: open fights, no surprises.

  • Eastern Marshes

    Rain in half the battles, and the rain slows the troops attacking you.

  • Valley of Mists

    Fog in half the battles: snipers and towers see less.

  • Frozen North

    Snow lies on the ground, and it never rains.

04 // The war map

An island of real commanders.

Other players' bases and the Dominion's camps share the island, side by side. Pick a target, read its defense and garrison, and go. Follow the six markers round the map, or tap one to stop on it.

The war map: an island split into territories, with the players' bases and the Dominion's
1Map intel

Your base

Your base holds its own territory on the island. Every battle starts here and comes back here.

3 ★per base: HQ, then every building
6troop kinds per convoy

05 // Your base

Every wall is where you put it.

Place every building yourself, anywhere in your half of the field, turned as you like. Walls snap end to end; the enemy walks around them by any open path and breaks through the weakest one only if you close the base off.

Wall tiers

  1. WoodLvl 1
  2. StoneLvl 5
  3. ConcreteLvl 10
  4. ArmoredLvl 15
  • Headquarters build points, the captain and the tech tree.
  • Barracks trains every troop; up to three.
  • Research center new troops, and Intel every hour.
  • Bunkers & watchtowers fire ahead; towers fire over walls.
  • Flak & artillery down planes and rockets; shell the field.

Tear down an upgraded building and every dollar and all the Intel put into it come back.

A player's base at night: the lit headquarters, bunkers, watchtowers and walls
Defenses by day: bunkers and walls around the headquarters
The defense line

06 // The army

Eleven kinds of soldier. One barracks.

One barracks trains them all: its level opens each kind, and you raise each troop in it. Up to six kinds ride the convoy to the front.

Unit file · 01

Rifleman

Line infantry

Barracks level 1

Cheap and good in numbers. Comes in a squad of four.

Raised in the barracks up to level 5, 6 with Training: +8% health and +6% damage a level.

The barracks, level by level

Up to level 15. A second barracks at headquarters 10, a third at 20.

  1. 1

    Rifleman, Machine gunner

    Recruits’ camp

  2. 2

    Sniper

  3. 3

    Grenadier

  4. 4

    RPG soldier, Medic

  5. 5

    Spotter

    Field barracks

  6. 6

    Special forces

  7. 8

    Flamethrower

  8. 10

    Gas trooper

    ×2 troops at once

    Fortified barracks

  9. 15

    Every level counts to here

    ×2.5 troops at once

    Elite barracks

In defense the barracks sends every troop it opens, each holding its post or attacking, as you set it. Each level up to 15 sends them sooner.

07 // The tech tree

Fifteen technologies, one network.

At the headquarters, under TECHNOLOGIES. Each is researched once, with Intel and dollars, and works for good. The tree opens once you build the research center.

HeadquartersArmyField depot: +10 supply at the start of an attackRecruiting: A second barracks from headquarters 7Smoke fighting: Your troops deal 100% damage in their own smokeSupply lines: Supply comes 10% fasterTraining: Troops can rise to level 6 in the barracksAssault: the attack doctrine, at headquarters 25 (coming)HQ25EconomyAccounting: +10% dollars from battlesArchives: +20% Intel an hourVault: The center holds 12 hours of Intel instead of 8Merchants: The gold exchanges give 10% moreDrilling: Prepares the oil rig of the next phaseLogistics: the supply doctrine, at headquarters 25 (coming)HQ25DefenseReinforced sandbags: Sandbags have +15% healthArmored walls: Walls have +10% healthQuick garrison: The barracks’ troops come out 10% soonerQuick flak: Anti-aircraft guns reload 15% fasterTall towers: Watchtowers reach 1 m fartherFortification: the base doctrine, at headquarters 25 (coming)HQ25
An example: commander level 8, headquarters 7, four researched. Tap a hexagon.

Economy

Accounting

+10% dollars from battles

Needs
Commander level 3
Price
30 Intel · 300 $
After
the Economy hub

Researched

  • Gold: researched
  • Steel: ready to research
  • Iron: locked
  • At the ends: the doctrines of headquarters 25, coming
The game's TECHNOLOGIES screen at the headquarters: the Army, Economy and Defense hexagons around the headquarters, 17 of 20 researched at headquarters level 30
In the game: TECHNOLOGIES, at the headquarters.

Army

Economy

Defense

08 // Commander cards

Change the battle with one card.

Cards cost no supplies. Bring a deck to the attack; on defense, earn them from the enemies you bring down. Cards that come by plane can be shot down by flak.

  • 1Strike

    Rocket barrage

    Rockets on the spot you point at, breaking towers before your troops arrive.

  • 2Tactic

    Rally point

    A flag where your troops gather, then strike all at once.

  • 3Support

    Medkit

    A green cross that heals the soldiers around it.

  • 4Trap

    Minefield

    Mines the enemy cannot see.

  • 5By air

    Strike Team

    Paratroopers landed over walls. Good against a maze base.

  • 6Tactic

    Focus fire

    Every troop shoots at the building you point at.

  • 7By air

    Heavy bomb

    One big bomb from the air.

  • 8By air

    Air strike

    A plane's pass along a line of fire.

  • 9Cover

    Smoke grenade

    Thrown by your nearest soldier: ten seconds of smoke. Only the watchtower sniper aims through it.

  • 10Duel

    Mobilize

    A rally point for your whole army, garrison included.

09 // The economy

Dollars, Intel and gold.

Three resources, each with its job. Battles pay the first two; gold is the rare one.

Dollars

For building

Comes from

  • Battles won, and every star
  • Enemies brought down, and crates
  • The siege’s daily pay
  • Every commander level past 20

Goes to

  • Buildings and their upgrades
  • Research
  • Troop levels in the barracks
  • Technologies

Intel

For research

Comes from

  • The research center, every hour
  • Battles: 10 for a win, 5 a star; a defense held; every 5 siege waves
  • Daily missions, 20–30 each
  • Every level on the road: 5 × the level

Goes to

  • Research, 20 to 150 a troop
  • Upgrades from level 3: 5 × the level
  • Troop levels in the barracks
  • Technologies

Gold

The rare one

Comes from

  • Daily missions, 5–8 each
  • New stars on the map, ranks and medals
  • Siege records
  • A 5-gold shard after some Online wins

Goes to

  • Looks: a season 300, all four 900
  • Intel: 60 for 10 gold, 200 for 30
  • A boost before an attack
  • The rarest research

The research center’s Intel, by its level

It makes Intel every hour and holds up to 8 hours of it, 12 with the Vault. Collect it from its menu, or tap the blue +N on your top bar. Tear down an upgraded building and the Intel in it comes back.

  1. 101
  2. 152
  3. 223
  4. 304
  5. 405
  6. 526
  7. 667
  8. 828
  9. 1009
  10. 12010
Level 1–10Intel an hour
The command screen: the commander's level and road, your base and the battles

10 // The commander’s road

From lieutenant to legend.

Experience from every battle raises your commander level, up to 50, through eleven ranks. Each level unlocks troops, cards or build points and pays Intel, 5 times the level; past level 20 it pays dollars too.

Lieutenant · 1Legend of the Front · 50

Level 20 · dollars on every level from here

The captain’s promotions

  1. Majorlevel 10
  2. Colonellevel 15
  3. Generallevel 20
  4. Veteranlevel 25

11 // New on the front

Fresh from the front.

What the last updates brought. The game updates itself; every patch note is on its own page, and the roadmap says what comes next.

  • 2.32

    Troopstorm

    A new name, the same game and account: your base, saves and gold are where you left them. A new opening: a machine gun shoots out TROOPSTORM and lightning strikes the TS emblem.

  • 2.30 – 2.32

    The tech tree

    Fifteen technologies at the headquarters, in a hexagonal network you drag, scroll and zoom: gold when researched, steel when ready, iron when locked.

  • 2.29 – 2.31

    One barracks

    One building trains every troop. Its level opens them, every level counts up to 15, and each troop holds or attacks in defense. GENERAL ATTACK in a live defense.

  • 2.28

    Intel and gold

    Intel, the research resource, made by the research center every hour. Aurium is now gold, and gold buys looks and Intel.

  • 2.26 – 2.27

    Sun, storm and night

    The sun follows your clock, with long shadows at sunset. Lightning strikes where you look, with real thunder, and your base is lit at night.

  • 2.27 – 2.28

    New faces

    The Spotter calls GET DOWN!, the Veteran is the captain’s fifth rank, and your nearest soldier throws the smoke grenade by hand.

Coming

Oil and tanks: an oil rig, a tank factory and tanks (Drilling in the tree prepares it). Then the doctrines of headquarters 25, at the ends of the tree.

Checked on the server

Every battle that pays is replayed and verified. No cheated stars on the map.

Your account, guarded

A sign-in from a new device is announced in the game. “It wasn't me” signs it out everywhere else.

One commander, any PC

The Online world needs just a name and a password. Your base lives on the server.

The front is waiting.

Free for Windows 10 and 11. Build tonight, storm a base before bed.

Version 2.42.0/~116 MB/Android & iOS coming